Website powered by

UE4 - Wood Furniture Material

Unreal Engine Wood Furniture master material.
I Needed a quick way to quickly texture multiple wooden furniture assets for a project. By creating a flexible master material i am able to create many instance variations for all of my needs.

Features include
- Tintable wood grain textures.
- Tiling wear and tear texture.
- Optional secondary colour for two tone effect.
- unique mask map per model, R-ao G-wear B-edge damage.
- Metallic accents built into material, not need for second material slot.
- Vertex colour mask to define metallic parts and secondary colour.

Inspired by Harley Wilsons furniture shader (https://www.artstation.com/artwork/by6dg).

Variations all created from the same Master Material.

Variations all created from the same Master Material.

Wood Grain options. Leveled grey scale textures get tinted in the material.

Wood Grain options. Leveled grey scale textures get tinted in the material.

Material uses 2 sets of masks. vertex colour defines metallic pieces and where to use secondary colour. The mask map is created with a substance painter template and contains AO, wear, edge damage.

Material uses 2 sets of masks. vertex colour defines metallic pieces and where to use secondary colour. The mask map is created with a substance painter template and contains AO, wear, edge damage.

UE4 Material setup with parameters.

UE4 Material setup with parameters.