Unreal Engine Wood Furniture master material.
I Needed a quick way to quickly texture multiple wooden furniture assets for a project. By creating a flexible master material i am able to create many instance variations for all of my needs.
Features include
- Tintable wood grain textures.
- Tiling wear and tear texture.
- Optional secondary colour for two tone effect.
- unique mask map per model, R-ao G-wear B-edge damage.
- Metallic accents built into material, not need for second material slot.
- Vertex colour mask to define metallic parts and secondary colour.
Inspired by Harley Wilsons furniture shader (https://www.artstation.com/artwork/by6dg).