Website powered by

Disney Cycles - VR short film.

For Cycles i was in charge of all vegetation assets, lighting and shot assembly in Unity.
Cycles is heavily art directed and all shots had a specific color-script to be used as a guide for lighting.
The film is very dynamic with multiple time of days and interior lights constantly blending on and off. I helped develop a system to allow us to set lights per moment and then blend between as needed.
As the story is told over a 50 year period we needed to create multiple versions of the vegetation and set dressing so we could simulate how things grown and change over time.

Lighting

Lighting

Lighting

Lighting

Lighting

Lighting

Lighting

Lighting

Lighting

Lighting

Vegetation assets I created for Cycles. Two variations for regular and abandoned house. Palm trees were created at various stages of growth to be animated during time-lapse moments.

Vegetation assets I created for Cycles. Two variations for regular and abandoned house. Palm trees were created at various stages of growth to be animated during time-lapse moments.

Vegetation set dressing

Vegetation set dressing